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Re: Release Area : Anvil

Looking good so far. We should go through here and figure out where we want the Oblivion NPC's to live to help fill out these houses.
by SamirA
02 Aug 2014, 19:52
 
Forum: Gold Coast
Topic: Release Area : Anvil
Replies: 51
Views: 22340

Re: Model Request

I love it. I especially like how each of the towns will be uniform with one another, yet distinct. You will know they are town guard instantly from a distance, but you will know exactly what city up close.
by SamirA
02 Aug 2014, 12:42
 
Forum: Models & Textures
Topic: Model Request
Replies: 206
Views: 81618

Re: Model Request

I don't see any reason not to call that attempt final, looks really good.
by SamirA
02 Aug 2014, 02:23
 
Forum: Models & Textures
Topic: Model Request
Replies: 206
Views: 81618

Re: Release Area : Stirk

Yes, we don't need to over do it with a billion containers. The regional variation should help keep things diverse enough across the mod without needing a million containers per type.
by SamirA
02 Aug 2014, 01:35
 
Forum: Stirk
Topic: Release Area : Stirk
Replies: 43
Views: 17295

Re: Release Area : Stirk

Sounds like a solid plan. Like many of our items, once the overhaul is complete it will lay the foundation on how to do things moving forward. We have had a lot of little minor things that needed to be done, but as we have slowly churned those fixes out we are getting to a place where we almost have...
by SamirA
01 Aug 2014, 20:59
 
Forum: Stirk
Topic: Release Area : Stirk
Replies: 43
Views: 17295

Re: Release Area : Anvil

I think that can be accommodated easily TDF and those are great ideas.
by SamirA
01 Aug 2014, 20:56
 
Forum: Gold Coast
Topic: Release Area : Anvil
Replies: 51
Views: 22340

Re: Model Request

Probably best to wait, I don't know when Worsas is planning to update PC_Data, but I imagine these should make it in. If you want to use placeholders in the meantime feel free to use the Stirk banners or something.
by SamirA
01 Aug 2014, 17:18
 
Forum: Models & Textures
Topic: Model Request
Replies: 206
Views: 81618

Re: Model Request

Hmm? Prae didn't make that armor, Revenant did. Not heard from him in ages, neither here nor TR.
by SamirA
01 Aug 2014, 06:00
 
Forum: Models & Textures
Topic: Model Request
Replies: 206
Views: 81618

Re: Model Request

We will need an Anvil version of our guard armor now with this new symbol. I imagine it would be a rather simple job, but I really can't say.
by SamirA
01 Aug 2014, 05:51
 
Forum: Models & Textures
Topic: Model Request
Replies: 206
Views: 81618

Re: Release Area : Anvil

I don't know why I forgot about the Oblivion NPC's. It has been too long since I have been able to focus on this project I'm missing the basic info that I used to have down pat.
by SamirA
01 Aug 2014, 05:39
 
Forum: Gold Coast
Topic: Release Area : Anvil
Replies: 51
Views: 22340

Re: Release Area : Anvil

So focus on City development and then release the rest of the region later? Sort of sounds like Sasquatch's plan haha, though clearly not quite to the extent of only building cities and never doing wilderness until they are done which is insanity.
by SamirA
01 Aug 2014, 01:35
 
Forum: Gold Coast
Topic: Release Area : Anvil
Replies: 51
Views: 22340

Re: Release Area : Anvil

I don't think we ever did get runestones made.
by SamirA
01 Aug 2014, 00:57
 
Forum: Gold Coast
Topic: Release Area : Anvil
Replies: 51
Views: 22340

Release Area : Anvil

Release Area : Anvil I open this to have a place where everything regarding the release of Anvil and all the needed steps to get there, can be talked about. As far as I can tell two things need to happen next: 1. Complete the exterior. (In detailing phase now, waiting on few minor assets) 2. Decide ...
by SamirA
31 Jul 2014, 19:34
 
Forum: Gold Coast
Topic: Release Area : Anvil
Replies: 51
Views: 22340

Re: Anvil - Poor Quarter

And that is a showcase on how to use the word poor a handful of times in one sentence.
by SamirA
31 Jul 2014, 07:33
 
Forum: Character Development
Topic: Anvil - Poor Quarter
Replies: 9
Views: 6495

Re: Model Request

Can you not have the thin banner symbol be squished? The aspect ratio should be maintained, otherwise I like this.
by SamirA
31 Jul 2014, 04:58
 
Forum: Models & Textures
Topic: Model Request
Replies: 206
Views: 81618

Re: Anvil - Poor Quarter

But the furniture he makes is designated poor :P blame Bethesda.
by SamirA
31 Jul 2014, 04:56
 
Forum: Character Development
Topic: Anvil - Poor Quarter
Replies: 9
Views: 6495

Re: Model Request

I don't see the need for the Imperial Dragon on there. The design stands out a bit too much and needs to be blended in a bit more, but I like it.
by SamirA
31 Jul 2014, 02:24
 
Forum: Models & Textures
Topic: Model Request
Replies: 206
Views: 81618

Re: Anvil - Poor Quarter

It doesn't necessarily mean the woodworker is poor, but that he make the poor style furniture.
by SamirA
31 Jul 2014, 00:56
 
Forum: Character Development
Topic: Anvil - Poor Quarter
Replies: 9
Views: 6495

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Sounds nice and cozy, go for it.
by SamirA
30 Jul 2014, 21:04
 
Forum: Claimed
Topic: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anvil]
Replies: 194
Views: 90855

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Like I said, don't mind me. I just want to make sure those things are not relegated to the one place. There should be some great locations along the coast for similar cave formations that don't take away from other things.
by SamirA
30 Jul 2014, 18:56
 
Forum: Claimed
Topic: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anvil]
Replies: 194
Views: 90855
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