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Re: Design Ideas

Here's the few screenshots of The Elder Scrolls Adventures: Redguard that I was able to find: http://i.d.com.com/i/dl/media/dlimage/9 ... large.jpeg http://image.gamespotcdn.net/gamespot/i ... een004.jpg http://s.uvlist.net/l/y2008/10/54562.jpg http://img.jeuxvideo.fr/00074007-photo- ... dguard.jpg ...
by DJGamer
04 Jan 2011, 16:40
 
Forum: Architecture & Tile Sets
Topic: Sutch Design Ideas
Replies: 53
Views: 7056

Re: Kali Mes

Well, there's some interesting ideas there. Kinda goes against my idea that the Kali Mes may occasionally hire the Dark Brotherhood to take care of people who leave Sutch, although I suppose perhaps in most cases such people might not even be considered a threat since again even if they were to repo...
by DJGamer
04 Jan 2011, 16:30
 
Forum: Gold Coast
Topic: Kali Mes
Replies: 37
Views: 5106

Re: Kali Mes

I'm doing a bit of research to try to put together a book about the group, although I don't have any particular ideas at the moment besides the following: -They got started in Hammerfell, and may have been relatively small until they set up shop in Sutch where they found they found work more effecti...
by DJGamer
04 Jan 2011, 10:53
 
Forum: Gold Coast
Topic: Kali Mes
Replies: 37
Views: 5106

Re: SWG's Sutch Ideas

Wow! That looks pretty awesome. Really interested to see what the inside looks like. :sheo:
by DJGamer
04 Jan 2011, 10:41
 
Forum: Gold Coast
Topic: SWG's Sutch Ideas
Replies: 9
Views: 1545

Re: Stirk Screenshots

The problem Im having is whenever you look a different direction than the mesh in game, the mesh disappears. It sucks. Ive had something like this happen before but I dont know how to get rid of it. Weird-that happened to me I think at least one time when I tried to create a pool using reshaped cra...
by DJGamer
04 Jan 2011, 08:57
 
Forum: Architecture & Tile Sets
Topic: Stirk Screenshots
Replies: 80
Views: 7289

Re: Stirk Screenshots

Perhaps something like this?

It does help to make the text a bit more readable.
by DJGamer
04 Jan 2011, 08:53
 
Forum: Architecture & Tile Sets
Topic: Stirk Screenshots
Replies: 80
Views: 7289

Re: Stirk Screenshots

Here's a mock-up of a possible new Watermark logo: http://cyrodiil.deejaygamer.com/images/ ... hot01b.jpg

Not sure how much I like it personally-it'd just be a bit difficult to do it the same way as the first screenshot because of the tail on the "S".
by DJGamer
04 Jan 2011, 08:51
 
Forum: Architecture & Tile Sets
Topic: Stirk Screenshots
Replies: 80
Views: 7289

Re: Stirk Screenshots

http://cyrodiil.deejaygamer.com/images/ ... kups01.jpg On the left is the Cardinal font with some variations on the positioning of the text elements. On the right are the four variations of the Teutonic font. I've added a number of other potential fonts to the list in my previous post, but I think t...
by DJGamer
04 Jan 2011, 08:50
 
Forum: Architecture & Tile Sets
Topic: Stirk Screenshots
Replies: 80
Views: 7289

Re: Stirk Screenshots

First screenshot I put together for the gallery, haven't uploaded it to the site proper yet, want to see if you like what I did with it first. I did a bit of contrast enhancement like I had with ZXT's screens and of course I added a new "watermark" I put together specifically for Stirk. ht...
by DJGamer
04 Jan 2011, 08:48
 
Forum: Architecture & Tile Sets
Topic: Stirk Screenshots
Replies: 80
Views: 7289

Re: Stirk Screenshots

Screenshots keep looking better and better-I sense I might be seeing an image that can be used for a new site banner soon.

Looks like you may have at least turned off the crosshair. If so, thanks. At least then all I'll have to do is crop out the GUI bit.
by DJGamer
04 Jan 2011, 08:46
 
Forum: Architecture & Tile Sets
Topic: Stirk Screenshots
Replies: 80
Views: 7289

Re: Stirk Screenshots

Lookin really good zackg. I'm gonna start some Blender tutorials and figure out how to model so perhaps I can help to lighten the load you have. Also if there is any way that I can give you some inspiration, perhaps through art or anything let me know. I was thinking of trying the same thing myself...
by DJGamer
04 Jan 2011, 08:43
 
Forum: Architecture & Tile Sets
Topic: Stirk Screenshots
Replies: 80
Views: 7289

Re: Stirk Screenshots

Nice screenshots, although I still recommend that you turn off the crosshair and toggle off the menu (console command "tm"-though for whatever reason it's really difficult to toggle the menus back ON when you need them). Even if you just turned off the crosshair it'd be fine, I could just ...
by DJGamer
04 Jan 2011, 08:37
 
Forum: Architecture & Tile Sets
Topic: Stirk Screenshots
Replies: 80
Views: 7289

Re: Reference Maps

I wonder if there might be a way to get in touch with the creator the Morrowind-style map about creating a version of that which would be extended to include our new locations and such.

http://picasaweb.google.com/OblivionJulia
by DJGamer
04 Jan 2011, 08:24
 
Forum: Claim Maps
Topic: Reference Maps
Replies: 3
Views: 1614

Re: Stirk Screenshots

Freakin' awesome. Love the look of the doors in-particular.
by DJGamer
04 Jan 2011, 08:22
 
Forum: Architecture & Tile Sets
Topic: Stirk Screenshots
Replies: 80
Views: 7289

Re: Stirk Screenshots

I've been meaning to comment on this for awhile but the white stone texture looks a little too cartoonish-like you took a stoney texture and added some lines to it to make it look like bricks. Maybe it's just me... I can particularly see it in this screenshot: http://i274.photobucket.com/albums/jj26...
by DJGamer
04 Jan 2011, 08:15
 
Forum: Architecture & Tile Sets
Topic: Stirk Screenshots
Replies: 80
Views: 7289

Re: Stirk Screenshots

=-) thanks SamirA. I tried to make it so it combined Belgian, Hammerfell, and Imperial architecture. Imperial? Don't you mean Ayleid? The Imperial City was originally Ayleid, you know-and the elements I'm seeing in the Lighthouse seem to also be Ayleid-esque, and I'm not sure whether that entirely ...
by DJGamer
04 Jan 2011, 08:11
 
Forum: Architecture & Tile Sets
Topic: Stirk Screenshots
Replies: 80
Views: 7289

Re: Stirk Screenshots

You might want to turn off the crosshair and use the "toggle menu" command (tm). I really wish the Morrowind Code Patch would've actually fixed the issues with trying to toggle the menu back on, though...
by DJGamer
04 Jan 2011, 08:08
 
Forum: Architecture & Tile Sets
Topic: Stirk Screenshots
Replies: 80
Views: 7289

Re: Stirk Models

ZackG wrote:The rest of this should be moved over to the quest proposal thread or a new thread should be opened =-).

Also, updated the esm with all the shack models.


Did you accidentally post it in this thread? I moved my response over to the Quest thread in any case. lol
by DJGamer
04 Jan 2011, 07:53
 
Forum: Architecture & Tile Sets
Topic: Stirk Models
Replies: 36
Views: 2854

Re: Stirk Models

I'm the "Project Leader" but I honestly don't know what our present time table is for releasing Stirk. I honestly think we shouldn't rush it just to show "Hey, we can make a release!". I'd always imagined we'd finish Stirk by late this year or in January of the next. Also, as I m...
by DJGamer
04 Jan 2011, 07:50
 
Forum: Architecture & Tile Sets
Topic: Stirk Models
Replies: 36
Views: 2854

Re: Stirk Models

Stirk is a large Imperial settlement, for it to not have a sewer makes no sense. I thought we were going for something a bit more "medium", at least in comparison to other towns/cities in Cyrodiil. But I won't complain-the biggest part of the work on my end is figuring out where I need za...
by DJGamer
04 Jan 2011, 07:48
 
Forum: Architecture & Tile Sets
Topic: Stirk Models
Replies: 36
Views: 2854
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