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Re: (list) resources

Indeed. UESP say that "Bruma's population is mostly Nord".

I knew nothing was being decided yet, SamirA. I was being a bit harsh here as well, but I really don't feel like Bruma should look like any other imperial town.
by Scamp
06 May 2011, 13:32
 
Forum: Off-Topic Discussion
Topic: (list) resources
Replies: 117
Views: 18467

Re: (list) resources

What a shame. Then go and make your imperial Bruma, Alex.
by Scamp
05 May 2011, 22:06
 
Forum: Off-Topic Discussion
Topic: (list) resources
Replies: 117
Views: 18467

Re: (list) resources

@Wollibeebee: Again, I don't say we should use Skaal buildings. I would like to see wooden buildings in Bruma though. Might of course have some stone houses as well, but Bruma without wooden houses? Alex, have you ever played Oblivion? I know we are going to create Cyrodiil in a kinda different way ...
by Scamp
05 May 2011, 15:22
 
Forum: Off-Topic Discussion
Topic: (list) resources
Replies: 117
Views: 18467

Re: (list) resources

Alex, this is Bruma. It should feel like a place close to Skyrim, where the Nords live. They live in such huts. Perhaps the BM ones aren't the ones you might find in a large city, but not because they are huts, but more because of their shape. Doesn't matter anyways if there is a Bruma set out there...
by Scamp
04 May 2011, 17:25
 
Forum: Off-Topic Discussion
Topic: (list) resources
Replies: 117
Views: 18467

Re: (list) resources

I think he meant nordic style like some Skyrim stuff and not the Nord set in vanilla. those nord things fit in with com so as far as I am concerned they can be used as com in our project and fit in with colovian stuff. I was using the wrong words. With 'Nordic Architecture', I mean the buildings BM...
by Scamp
04 May 2011, 13:24
 
Forum: Off-Topic Discussion
Topic: (list) resources
Replies: 117
Views: 18467

Re: (list) resources

Remember we are using a lot of high-poly meshes and textures that won't work well with vanilla stuff, so if we use nord houses for Bruma, I'd like to see it retextured so that it fits the quality standards we have here at P : C. We might as well use some of the houses from the Skyrim mod, I don't kn...
by Scamp
03 May 2011, 17:57
 
Forum: Off-Topic Discussion
Topic: (list) resources
Replies: 117
Views: 18467

Re: Helena's Showcase

Congratz. I wish you the best luck over here.
by Scamp
03 May 2011, 17:48
 
Forum: Modder Showcase
Topic: Helena's Showcase - [PROMOTED]
Replies: 8
Views: 2518

Re: Giant White Poison Lily

Thanks Tarius, your work is much appreciated!!
by Scamp
30 Apr 2011, 19:52
 
Forum: Flora & Fauna
Topic: Giant White Poison Lily
Replies: 16
Views: 2332

Re: Gold Coast Models and Textures

Image

Palm trees by vurt.
by Scamp
30 Apr 2011, 18:37
 
Forum: Gold Coast
Topic: Gold Coast Models and Textures
Replies: 19
Views: 3543

Gold Coast Models and Textures

This is now the point where we have to rethink for some bit. Our problem is the following: We lost like, a lot of textures for important meshes and a bunch of great looking plants for this region. Like SamirA already suggested, we can make use of official resources and the like. What we have: -Groun...
by Scamp
30 Apr 2011, 15:28
 
Forum: Gold Coast
Topic: Gold Coast Models and Textures
Replies: 19
Views: 3543

Re: (list) resources

Thanks for the list, Wolli. I'll take a look at stuff later.
by Scamp
30 Apr 2011, 12:06
 
Forum: Off-Topic Discussion
Topic: (list) resources
Replies: 117
Views: 18467

Re: The Chapel of Kynareth

Redguards ftw
by Scamp
28 Apr 2011, 12:57
 
Forum: Gold Coast
Topic: The Chapel of Kynareth
Replies: 24
Views: 3977

Re: The Chapel of Kynareth

Sounds like a good idea.
by Scamp
27 Apr 2011, 12:27
 
Forum: Gold Coast
Topic: The Chapel of Kynareth
Replies: 24
Views: 3977

Re: The Chapel of Kynareth

I doubt he meant Kvatch, that would indeed make zero sense.

I agree, Sutch is probably better then. Actually, we shouldn't fill Stirk with too much extravagant stuff just because it's the first release.
by Scamp
25 Apr 2011, 00:17
 
Forum: Gold Coast
Topic: The Chapel of Kynareth
Replies: 24
Views: 3977

Re: The Chapel of Kynareth

Hmm... That would work too, she's the patron of sailors after all. Thinking about it, that would be even better than Sutch, yes.
by Scamp
24 Apr 2011, 13:15
 
Forum: Gold Coast
Topic: The Chapel of Kynareth
Replies: 24
Views: 3977

Re: The Chapel of Kynareth

Yes, I agree. Didn't even notice before there was no chapel dedicated to her in TES IV...
by Scamp
23 Apr 2011, 23:34
 
Forum: Gold Coast
Topic: The Chapel of Kynareth
Replies: 24
Views: 3977

Re: State of the Mage's Guild

joinable Necromancer faction.


Yes, please! I never liked the "recommendation quests", so I agree there shouldn't be any.
by Scamp
16 Apr 2011, 13:38
 
Forum: Mages Guild
Topic: State of the Mage's Guild
Replies: 27
Views: 3404

Re: Thadas Tharn Backstory

Looks a bit too much like RL :P
by Scamp
16 Apr 2011, 13:35
 
Forum: Main Quest/Blades
Topic: Thadas Tharn Backstory
Replies: 53
Views: 5250

Re: Black Soul Gems

DJGamer wrote:we could explain that only the Necromancers in Cyrodiil have developed a way to create them.


I would be fine with this :mrgreen:
I mean, if they are very rare, who cares about them being only in this province, that is of course an argument.
by Scamp
16 Apr 2011, 13:33
 
Forum: Miscellaneous
Topic: Black Soul Gems
Replies: 7
Views: 871

Re: Black Soul Gems

Actually, I don't see why there would be Black Soul Gems only in Province Cyrodiil. Vanilla does not have any, and thus it's a bit weird to add them in our mod I think. Not that we need them either, Morrowind worked well without them before and adding them would create just draw another parrallel be...
by Scamp
15 Apr 2011, 11:19
 
Forum: Miscellaneous
Topic: Black Soul Gems
Replies: 7
Views: 871
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