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Re: Generic Dialogue

One note, can we make something like this: Worn-out weapons and armor work poorly. Repair them yourself, if you have some skill, or take them to a smith for repair. In case you didn't know, weapons and armor are less effective when they get worn out. Repair them yourself, if you have the skill, or t...
by Tarius
12 Oct 2014, 23:25
 
Forum: Quests & Dialogue
Topic: Generic Dialogue
Replies: 13
Views: 3606

Re: Chapel Windows Redux

Ok, yea, the frame UV maps need help. Otherwise, very nice.
by Tarius
12 Oct 2014, 23:21
 
Forum: Models & Textures
Topic: Chapel Windows Redux
Replies: 20
Views: 6399

Re: Stirk Screenshots 2.0

Very nice, but the one thing I do have to say is: Who put that candle right up against the tapistry in picture 6?
by Tarius
07 Oct 2014, 05:32
 
Forum: Stirk
Topic: Stirk Screenshots 2.0
Replies: 90
Views: 11279

Re: PC_Act_Stone_??[Saint_Jiub]

I third that, the lines are far too defined.
by Tarius
07 Oct 2014, 05:24
 
Forum: Claimed
Topic: PC_Act_Stone_??[Saint_Jiub]
Replies: 14
Views: 2943

Re: Cyrodiilic Beverages

Ok you know what I dont mean to sound like I am argueing, but this sounds PC, as in politically correct. There is nothing wrong with saying women in a culture prefer this drink for whatever reason, could be the latest fad or something and even explained that way. We do not have references all over s...
by Tarius
07 Oct 2014, 05:13
 
Forum: Lore & Literature
Topic: Cyrodiilic Beverages
Replies: 26
Views: 4937

Re: Imperial Cult Robes and Armor

Those robe textures are some of THE most realistic looking I have ever seen. You managed to keep the photographic look of them. The others are good, but I mean the top one mostly. I am not wowed easily at all, but that has done it.
by Tarius
07 Oct 2014, 05:04
 
Forum: Models & Textures
Topic: Imperial Cult Robes and Armor
Replies: 22
Views: 4423

Re: Anvil - Poor Quarter

SamirA wrote:It doesn't necessarily mean the woodworker is poor, but that he make the poor style furniture.

Well I submit that this is a poor choice of words. haha
I suggest he be called a "rugged" furnature maker to avoid further confusion.
by Tarius
31 Jul 2014, 03:06
 
Forum: Character Development
Topic: Anvil - Poor Quarter
Replies: 9
Views: 2524

Re: PC_In_GC_House1-4 [Reviewing]

Alright. House 1 and 1b both have the same error of a split as you can see. House 3 and 3b the top of the wall at each end right at the apex of the ceiling can be moved up ever so slightly so they touch the ceiling.
Should be quick to fix and these are ok to go.
by Tarius
31 Jul 2014, 00:16
 
Forum: Completed
Topic: PC_In_GC_House1-4 [Final]
Replies: 5
Views: 1538

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

I am not sure about underwater tunnel unless is mostly filled with water.

As for Apples, why dont you make it a walled garden if possible. Could also put some other plants around the edges. Could leave th entrances open without gates.(I am just thinking storms here and how things get wrecked)
by Tarius
30 Jul 2014, 23:56
 
Forum: Claimed
Topic: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anvil]
Replies: 194
Views: 39376

Re: Anvil - Poor Quarter

poor woodworker,... .... He makes quite a dime

That right there is contradictory. If hes poor, he cant be making all that much. Even if hes making cheap furnature but selling tons, that doesnt mean hes poor.
by Tarius
30 Jul 2014, 23:52
 
Forum: Character Development
Topic: Anvil - Poor Quarter
Replies: 9
Views: 2524

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

This is basic layout, not a detailed portion Tarius, the things you are talking about come later. The harbor is and castle isle are on more cliff-like structures, so the foundation of them should be the stone texture, not grass or sand. I'm quite sure Prae plans on having plenty of rocks and sand a...
by Tarius
30 Jul 2014, 04:09
 
Forum: Claimed
Topic: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anvil]
Replies: 194
Views: 39376

Re: PC_In_GC_House1-4 [Reviewing]

Thats alot of stuff. I will take a look tommorow but I will trust you that the script works. I will just make sure the models are good.
by Tarius
30 Jul 2014, 04:05
 
Forum: Completed
Topic: PC_In_GC_House1-4 [Final]
Replies: 5
Views: 1538

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

A suggestion I have to make is that the shore line should be bordered by large "piles" of rocks. We see the sand and rocks scattered all over and it would make sense for those to make up the edge of the land for that harbor. The thing is that the soil is predominently sandy and having such...
by Tarius
30 Jul 2014, 03:52
 
Forum: Claimed
Topic: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anvil]
Replies: 194
Views: 39376

Re: Model Request

Now I know Tarius is making my precious wallset, I have come across a few more necessities.... Thats all :) TYVM! Yep, will get that done in the next few days. This should be one of the few simple/quick pieces to finish.(should finish the gold coast cave entrance I have had sitting around for a cou...
by Tarius
30 Jul 2014, 03:42
 
Forum: Models & Textures
Topic: Model Request
Replies: 206
Views: 23723

Re: Notes on Colovian economy

Traveling merchants I think are a must here. They would make a tempting target for evil characters as well. Assuming they can not be seen or caught by the guards who also travel the road. Perhaps there should be a random chance tha tone comes walking through the cell?
by Tarius
30 Jul 2014, 03:36
 
Forum: The Master Plan
Topic: Notes on Colovian economy
Replies: 10
Views: 2526

Re: The Main Quest/The Blades

Ok, last post on this, or split the thread here. I expect it wouId require 11-12 years to compIete those areas with peopIe being active and a minimum amount of quests and if we have a coupIe consistent peopIe NPCing/ questing. Maybe, not even incuding 7a or 7b. It couId req signicantIy Iess with eve...
by Tarius
28 Jul 2014, 00:28
 
Forum: The Master Plan
Topic: The Main Quest/The Blades
Replies: 15
Views: 3660

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

It be nice to see a few houses out side of the walls. This. I dont feel like the number of house away from the shore is "thick" enough. Towards the very top of the picture, I think a few buildings right around the road would be a good thing. In a reference to Oblivion, we could have an an...
by Tarius
27 Jul 2014, 23:07
 
Forum: Claimed
Topic: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anvil]
Replies: 194
Views: 39376

Re: Release Area : Stirk

I'm done with all ingredient models and icons now. But I still need input on the magical effects of Blood Lilly, Trinity Fruit and Thungleweed. Trinity fruit would be one of your more standard wild type foods. Since its red, I would think a restore health effect would be nice. One thing if possible...
by Tarius
27 Jul 2014, 20:47
 
Forum: Stirk
Topic: Release Area : Stirk
Replies: 43
Views: 8011

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Worsas wrote:I assume the thieves guild is going to be in the sewers or in a particularly oppulent tavern as Anvil is the headquarter of the thieves guild? Someone said so at least.

And it was in Oblivion too I believe.
by Tarius
26 Jul 2014, 20:14
 
Forum: Claimed
Topic: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anvil]
Replies: 194
Views: 39376

Re: Master Claim Map

If this mod is going to continue these threads need to be cleared out or edited and claim maps reposted. So many broken links in a planning section looks bad. Pretty sure this mod will continue with or without these being cleaned up. Anyway, I agree we need to clear out and consolidate various info...
by Tarius
26 Jul 2014, 20:13
 
Forum: Claim Maps
Topic: Master Claim Map
Replies: 7
Views: 3367
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